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CASE STUDY · BRAINWAVE VR TO WEB

Real-time VR Content Development utilizing Brainwave Data

I reimagined a brainwave-driven VR interaction for today’s web.

Building on the core principle of the brainwave-linked VR system I designed and implemented in 2021–2022—real-time change in response to a signal—I created a separate 3D web scene driven by synthetic input in 2026.

WEB EXTENSION · 2026

Signal Chamber

ORIGINAL PROJECT · 2021—2022 NEW WEB SCENE · 2026
Signal Chamber interactive 3D scene
SYNTHETIC INPUT INTERPRETATION VISUAL RESPONSE

STATIC PREVIEW

Signal → transform → audiovisual change

A preview of the signal → transform → audiovisual-response structure. The interactive scene loads only when opened.

A 3D scene that responds to synthetic input. It does not recreate the original VR content or a real brainwave measurement.

A static preview is available.

01 · ORIGINAL PROJECT

What I built in the original project

The implementation scope I owned in the 2021–2022 brainwave-linked VR project.

  • Brainwave collection and preprocessing through Brain API
  • Real-time interaction logic in Unity-based VR
  • Visual and auditory effects changing with signals
  • Focus/relax pattern detection and a modular API

02 · WEB EXTENSION

My 2026 web interaction

Rather than recreating the original work, I made a new expression of its interaction principle.

  • An abstract Three.js particle space
  • A visitor-controlled synthetic input
  • A new mapping of density, color, and motion
  • Progressive transition from static record to WebGL

03 · SCOPE

Scope of this scene

A boundary between the original project and the new web scene.

  • Restoration of the original VR scene, visuals, or audio
  • Connection to real EEG data or measurement hardware
  • Medical or cognitive state assessment
  • Reproduction of original mappings, accuracy, latency, or sampling values

ORIGINAL PROJECT · 2021—2022

My role and outcomes in the original project

I summarize my role, implementation outcomes, and technical environment from the original project. The forms and colors above are not original artwork; they are a new expression I created in 2026.

Role
Technical Director / Data / 3D Graphics
Period
2021.05 - 2022.11

I developed a VR experience whose visual and auditory effects change in real time in response to brainwave signals. I designed and implemented an in-house Brain API for data collection and preprocessing and owned the overall technical logic of the VR content.

Technologies used

C#UnityHTC VIVE SDKBrain API

Roles and responsibilities

  • Technical Director/Data/3D Graphics: Designed and implemented the technical logic of VR content utilizing brainwave data.

Key outcomes

  • System Implementation: Built the core logic for real-time interaction utilizing brainwaves based on Unity, and implemented it to effectively detect brainwave patterns such as "focus" and "relax".
  • Secured Flexibility: Built a modularized Brain API to improve team development efficiency, allowing team members to utilize it without knowing its internal operations.

Technical environment

OS: Windows / Languages: C# / Engine: Unity / Tools: HTC VIVE SDK, Custom Brain API, VSCode, Git